Here you will find the Best FS22 mods and Top FS22 mods for PC, Mac, Xbox, or PS5.ĭon't wait and choose LS22 mods category, download any mod for Farming Simulator 2022 you want and install the mod in FS 22. So you can download Farming Simulator 22 Mods to upgrade the game and create your own game version. So Farming Simulator 22 developers decided to support mods that let players create their own FS22 maps, Trucks, Vehicles, and any item in game. So, why do you need Farming Simulator 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. Everyone can create Farming Simulator 22 mod file and share it with our community. FS22 Mod is an extension file for the FS22 game. What is Farming Simulator 22 mods use forįarming Simulator 22 game supports mods for PC, Xbox, or PS5. Tags: AI Courseplay for FS22 MP Push Release If you have a vehicle that does weird things, pls post a screenshot (with debug on) in our Issue: #2783. We were not able to test all different kinds of combinations. If it turns out to be a lot of non-working shovel vehicles, we’ll consider implementing some kind of Tool Position Saver (like our separate mod) or find some another solution, until then, we would prefer keeping the automatic control. We can’t support all kinds of shovel vehicles (like bobcats) as they were built inconsistently (like the tool arms are sometimes flipped, and so on). Please check the in-game help menu for how to set up the new mode. Plows default noReverse configuration was removed, User who want them to not drive in reverse turn off “turn on field” or can also turn on “use pathfinder in turns”. Improvement for reverse driving with offset tools (e.g. Increse skip row for vine generator to 4 #2787 (but the Oxbo harvester is broken…)Īdded manure trailer unload target support for shovel mode.Īdded marker to select trailer unload space for shovel mode.įix for #2761 and other plow improvements. Removes old distance check from shovel driver unloading into trailer, that prevented the new area to function correctly. #2783Īdded leveler height offset to the ground setting. #2783Īdded columns to silo map, for selection of the optimal silo part to load.įixes bug for bunker silo driver, where driving to park position failed. Removed Giants collision that prevented our unloader to react to our combine.įuel info now is shown when AI driver is stopped because of low fuel for all setting states by for the info messages not always clearing correctly on MPĪdjusted silo end detection with shovel loading. Pipe won’t open for a CP combine unloader that is in idle state. What does work now is a truck with a fixed or attachable loading area alone or with an additional trailer.Ĭhanged description for combine unload on 1st headland to be more clear, also set the default setting to false. We will not add a 2 trailer support to our combine unloading, because it would be impossible to do reverse driving, wich is highly important for our combine unload mode. Separated the offset and renamed it to be more clear what it does. Translations fixes (our script failed so we had to redo some translations). Increased silo area to avoid hitting the walls. Some shovel position fixes and added missing high dump shovels to vehicle config.Īdded fruit type check for mission and season.
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